18:55:07 : [gl] Sampler count: 4
18:55:07 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:55:07 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:55:07 : [gl] taking advantage of 'GL_texture_border_clamp'
18:55:07 : [gl] taking advantage of 'GL_texture_compression'
18:55:07 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:55:07 : [gl] taking advantage of 'GL_texture_cube_map'
18:55:07 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:55:07 : [gl] taking advantage of 'GL_texture_env_combine'
18:55:07 : [gl] taking advantage of 'GL_texture_rectangle'
18:55:07 : [gl] taking advantage of 'GL_transpose_matrix'
18:55:07 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:55:07 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:55:07 : [gl] Vertex attribute count: 16
18:55:07 : [gl] taking advantage of 'GL_shader_objects'
18:55:07 : [gl] taking advantage of 'GL_vertex_shader'
18:55:07 : [gl] taking advantage of 'GL_fragment_shader'
18:55:07 : [gl] taking advantage of 'GL_draw_buffers'
18:55:07 : [gl] taking advantage of 'GL_blend_color'
18:55:07 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:55:07 : [gl] taking advantage of 'GL_draw_range_elements'
18:55:07 : [gl] taking advantage of 'GL_rescale_normal'
18:55:07 : [gl] taking advantage of 'GL_secondary_color'
18:55:07 : [gl] taking advantage of 'GL_separate_spcular_color'
18:55:07 : [gl] taking advantage of 'GL_texture3D'
18:55:07 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:55:07 : [gl] taking advantage of 'GL_texture_env_add'
18:55:07 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:55:07 : [gl] Max anisotropy factor: 16
18:55:07 : [gl] taking advantage of 'GL_NV_register_combiners'
18:55:07 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:55:07 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:55:07 : [gl] taking advantage of 'GL_NV_texture_shader'
18:55:07 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:55:07 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:55:07 : [gl] taking advantage of 'GL_NV_fragment_program'
18:55:07 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:55:07 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:55:07 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:55:07 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:55:07 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:55:07 : [gl] taking advantage of 'GL_generate_mipmap'
18:55:07 : [gl] taking advantage of 'GL_framebuffer_object'
18:55:07 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:55:07 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:55:07 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:55:07 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:55:07 : [gl] taking advantage of 'GL_ARB_multisample'
18:55:07 : [gl] Detected support for 16x anti-aliasing.
18:55:07 : [gl] Detected support for 8x anti-aliasing.
18:55:07 : [gl] Detected support for 4x anti-aliasing.
18:55:07 : [gl] Detected support for 2x anti-aliasing.
18:55:07 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:55:07 : Rendering path available: GL1X
18:55:07 : Rendering path available: ARB1
18:55:07 : Rendering path available: NV1X
18:55:07 : Rendering path available: NV2X
18:55:07 : Rendering path available: NV3X
18:55:07 : Rendering path available: NV4X
18:55:07 : Rendering path available: ARB2
18:55:07 : Rendering path available: GL2X
18:55:07 : [dx9] Direct3D9Ex detected.
18:55:07 : [dx9] Number of adapters found: 1
18:55:07 : [dx9] Adapter #0: NVIDIA GeForce GT 630M (nvumdshim.dll) [driver version: 8.17.12.9632]
18:55:07 : Rendering path available: SM2X
18:55:07 : Rendering path available: SM3X
18:55:07 : [gl] CDS init: OK
18:55:08 : [gl] SetPixelFormat: OK (43, color 32 bits, depth 24 bits).
18:55:08 : [gl] wglCreateContext: OK
18:55:08 : [gl] OpenGL framebuffer context init OK
18:55:08 : [gfx] Created drawable (/procedural/truck0.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck1.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck2.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck3.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck4.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck5.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck6.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck7.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck8.tobj)
18:55:08 : [gfx] Created drawable (/procedural/truck9.tobj)
18:55:08 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:55:08 : [gfx] Created drawable (/procedural/close_mirror.tobj)
18:55:08 : [gfx] Created drawable (/procedural/far_mirror.tobj)
18:55:08 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:55:08 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:55:08 : [gfx] Created drawable (/procedural/water_env.tobj)
18:55:08 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:55:08 : Setting UI reference mode to: 1152x864...
18:55:08 : [snd] select device (ds

18:55:08 : [ds8] Available device : Primärer Soundtreiber ().
18:55:08 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{e1cda48c-29e4-486b-a94f-814c6c73f671}).
18:55:08 : [ds8] Initialization OK.
18:55:08 : g_ui_recache
18:55:08 : exit
18:55:11 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:
18:55:11 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
18:55:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:55:11 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
18:55:11 : Loading city data ....
18:55:11 : Loading cargo descriptions ....
18:55:29 : game
18:55:29 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:55:29 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
18:55:30 : Loading resource server data ....
18:55:30 : Loading road data ....
18:55:30 : Loading terrain data ....
18:55:30 : Loading railing data ....
18:55:30 : Loading building data ....
18:55:30 : Loading model data ....
18:55:30 : Loading prefab data ....
18:55:30 : Loading sign data ....
18:55:30 : Loading traffic lights data ....
18:55:30 : Loading vegetation data ....
18:55:30 : Loading hinges data ....
18:55:30 : Loading stamp data ....
18:55:30 : Loading movers data ....
18:55:30 : Loading animated models ....
18:55:30 : Loading sound item data ....
18:55:30 : Loading live stream data ....
18:55:30 : Loading cargo data ....
18:55:30 : Loading company data ....
18:55:31 : Loading city data ....
18:55:31 : Loading cargo descriptions ....
18:55:31 : Map '/map/germany.mbd' loading started ....
18:55:31 : Map successfully loaded ....
18:55:31 : [company_u] Unable to find the kdop_link (kdop_link.transinet.salzburg)
18:55:31 : Company item with missing counter part in the economy! (company_name: ) (city_name: salzburg)
18:55:31 : Starting the saved game (/home/save/612) ...