Antworten im Thema: 887 » Der letzte Beitrag (21. Juli 2020, 11:23) ist von scheffi.
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Zitat
Road to the Black Sea is approaching fast so it's time to close the Beta and move on to the next best thing! Euro Truck Simulator 2 Update 1.36 is out now!
As always, we'd like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Public Beta. This time, the update brings probably the biggest system change we have ever implemented, together with some nice features.
The main feature is the upgrade to DirectX 11, which allowed the complete removal of support for DirectX 9 and all its limitations. While it may need a little tweak here and there, general feedback is very positive (FPS increase, smoother gameplay, better long-range LOD behaviours) as we hoped, since listed minimum requirements for Windows already support DX11.
And to spice things up a bit (as "invisible" changes aren't as appreciated as they should be), there are two bigger features and a number of smaller ones.
Corsica, a beautiful island in the Mediterranean is now available to all existing and future owners of the Vive la France! map expansion as a free addition.
Detours are also coming to Euro Truck Simulator 2 after a long testing period in its American twin. Do tell us if it's ok as it is, or what adjustments you'd like us to make still.
Besides that, you'll get a number of other nice features - such as a long-requested feature for drivers, trucks and trailers to be visible on the manager map, avoidance pins for your GPS and more. For To enjoy the 1.36 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
For the legacy non-Steam edition of ETS2, the update should be ready in a few days.
Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.35 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.
Also, check our modding wiki to get details pertaining to mods for the game.
Changelog:
MAP
Corsica (Vive la France! DLC)
FEATURES
Detours
Avoidance navigation pins
New AI vehicles
Drivers / Trucks / Trailer visible on manager maps
DX11 full support (DX9 removed)
Chinese and other non-Latin character input (IME)
Anti-aliasing improvements (SMAA, electrical wires)
MOD
Sun profile changes (HDR)
LP changes for AI (data-driven types, background texture data)
Dash display UI elements (digital gauges, fuel consumption bar)
Map editor history (undo/redo)
Continuous selection of nodes those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video!
Zitat
Are you ready to start your engines and travel through three new unique countries in Euro Truck Simulator 2?
The Road to the Black Sea map expansion has been released!
With 20 new major cities and many more towns and rural villages to discover on your journey, Road to the Black Sea has something for everyone. If you prefer a more scenic journey, route your GPS to avoid the highway to travel past coastal views and forested countrysides, or marvel at Europe's largest city, Istanbul.
We look forward to you sharing all your photos and videos across our Social Media channels! Be sure to tag us and use the hashtag #RoadtotheBlackSea and we will share our favourite ones.
Check out the store page for Road to the Black Sea by clicking on the widget below.
Benutzer, die sich für diesen Beitrag bedankt haben:
Zitat
Today, we are proud to bring you a new tuning pack created in close cooperation with HS-Schoch, a leading truck tuning and accessories brand. While our previous tuning DLC's have been focused specifically on certain truck brands, our partnership with HS-Schoch has allowed us to obtain detailed 3D data references to bring these high quality accessories for a majority of the vehicles in ETS2.
Introducing the HS-Schoch Tuning Pack, Now Available for Euro Truck Simulator 2.
Since 1986, HS-Schoch has been a leading expert in the creation of truck styling and accessories for major truck brands across Europe. The foundations of HS-Schoch's success has been built on a high level of quality awareness, flexibility, and reliability, which we are excited to represent within our virtual trucking world.
The HS-Schoch Tuning Pack contains many accessories including light bars, bump bars, sidebars, side steps, roof bars and much more for the following trucks:
DAF XF105
DAF XF
Iveco Stralis & Iveco Stralis Hi-Way
Mercedes-Benz Actros & Mercedes-Benz New Actros
Renault Magnum & Renault Trucks T
Scania R 2009/Streamline
Scania R/S
Volvo FH16 2009 & Volvo FH 2012
MAN TGX & TGX Euro 6
In this new pack, you will find an array of branded accessories, which can be used in a variety of combinations. Each of these accessories has been made according to HS-Schoch product catalogue, which they provided us for references.
We look forward to seeing how you will further customize your truck with this exciting new addition! Be sure to share your photos with us on our social media channels and with HS-Schoch on Instagram and Facebook with the hashtag #HSSchoch.
Benutzer, die sich für diesen Beitrag bedankt haben:
Zitat
We are excited to bring you the highly anticipated 1.37 Open Beta for Euro Truck Simulator 2, this update brings many new features, including a refresh of 4 French cities. Our community will play an important role during this open beta, as we invite you to actively give your feedback and report bugs through our official forums. So if you are ready to explore our latest work and lend a helping hand, please read below as we introduce to you the main features of this exciting new update.
Let's start with the first major feature, a new sound engine, which many may be already familiar with from the ATS 1.37 Open Beta (which you can find here). This is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds, as we are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition.
You can also expect new sounds for most of the AIs (including trains) and experience a true Doppler effect for the first time. Please note that any of these new sounds still might be subject to further changes according to your feedback.
As a benefit from the new sound mixing approach, we are happy to bring you a highly anticipated feature, opening your truck windows! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction.
Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used. We appreciate our modding communities' passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game. We fully understand, that even while our engines' sound was recorded by using professional tools, there will always be some members of our #BestCommunityEver who like some of the sounds MODs better. And that's ok. Everyone has a slightly different taste, right?
We are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress.
Another addition you might have heard about is the "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.
Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!
We are also excited to bring to you a rework of 4 French cities in 1.37. As you might remember from our previous blog, the cities of Metz, Reims, Strassbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. You will also notice that many of the older vegetation models have been replaced with newer models, along with some of the terrain materials which have been updated. But that's not all, you will also find that some of the traffic signs have been switched with newer assets to accurately represent the area, along with one of the road intersections which has had its layout reworked.
We're happy to announce the upcoming arrival of the official support for ASUS Aura Ready in Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. Now you can truck in style with your ASUS RGB setup! Adds a little bit extra to the immersion, doesn't it?
Changelog:
MAP
4 French cities reskinned (See here for more details)
VEHICLES
Food tank trailer (ownable)
Food tank (ownable) for Schwarzmüller DLC
FEATURES
FMOD implementation with all existing sounds and few improvements
Openable windows on all trucks (featuring FMOD)
AI movement and sound behavior improved (featuring FMOD)
Walking camera in truck or trailer configuration screen (plus new garage scene)
Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
Added progressive speeding fines.
Updated hi-res loading screen pictures
Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)
TOBII EYE TRACKING
Eye-tracking pause key function fixed
Automatic eye-tracking pause while the game is paused/in UI
Settings hotkey visibility in UI
MOD
Ingame sounds completely reimplemented for FMOD
Engine power range data (instead of boost value)
Exhaust gas temp gauge animation
AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.37 public beta. No password required.
Benutzer, die sich für diesen Beitrag bedankt haben:
Zitat
We'd like to thank every single one of you for all your help with your bug reports, opinions, and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.
The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks' engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion of a true Doppler effect for passing vehicles and more. This also brings an array of new sound options for users accessed from the main menu, which allows you to tweak many more individual sounds to your liking.
While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve based on feedback and implement changes throughout the year to come.
As a benefit from the new sound mixing approach, we are happy to bring you truck windows which you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.
Another addition that arrives with this update is our "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans may appreciate a new closer perspective to view their favorite machines in the upgrade shop. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it.
Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, you can finally own this new type of trailer. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver!
We are also excited to bring to you a rework of 4 French cities in 1.37. Metz, Reims, Strasbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. We hope you will take the time to check these refreshed areas and send us your snaps of your first visit on our social media channels.
And last but not least, we're excited to announce the upcoming arrival of the official support for ASUS Aura for Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.
To celebrate this new collaboration, we have released a very special ASUS ROG paint job for the Mercedes-Benz New Actros which is now available on the Steam Workshop for Euro Truck Simulator 2.
Euro Truck Simulator 2 - ASUS ROG Paint Job MOD
Now you can truck in style with your ASUS RGB setup, and ASUS ROG paint job! Adds a little bit extra to the immersion, doesn't it?
MAP
4 French cities reskinned (See here for more details)
VEHICLES
Food tank trailer (ownable)
Food tank (ownable) for Schwarzmüller DLC
FEATURES
FMOD implementation with all existing sounds and few improvements
Openable windows on all trucks (featuring FMOD)
AI movement and sound behavior improved (featuring FMOD)
Walking camera in truck or trailer configuration screen (plus new garage scene)
Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).
Added progressive speeding fines.
Updated hi-res loading screen pictures
Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)
TOBII EYE TRACKING
Eye-tracking pause key function fixed
Automatic eye-tracking pause while the game is paused/in UI
Settings hotkey visibility in UI
MOD
Ingame sounds completely reimplemented for FMOD
Engine power range data (instead of boost value)
Exhaust gas temp gauge animation
AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
For the legacy non-Steam edition of ETS2, the update should be ready in a few days.
Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.
Benutzer, die sich für diesen Beitrag bedankt haben:
Zitat
Following up from the Announcement of the ATS 1.38 Open Beta, we are excited to offer the community a glimpse of the upcoming 1.38 version's improvements, fixes, and new functionality for Euro Truck Simulator 2.
It will still take at least several weeks before the full 1.38 release; please keep in mind that this is the first raw open beta, and very much still a work-in-progress build. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter over at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, what can you expect to find in the 1.38 Open Beta for ETS2? Let's take a closer look!
First off, the city of Lille has received a reskin, which includes new road networks, updates to existing junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!
Some of the main changes include updates to road junctions have been re-worked to be based on more true-to-life layouts. Road signs and roads in general have also been updated with more accurate, realistic and detailed textures.
You can find a dedicated blog post on the subject which showcases many of the changes found in and around the city. But the best way to see it all is to see the city for yourself! So be sure to make that trip to Lille and let us know what you think through our social media channels.
Another significant change that has been made in 1.38 is to the various truck dealerships located across Europe. Each represented truck brand now has its own unique dealership design. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to re-discover them in-game as you drive past (trust us, it is well worth the stop!).
We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.
So what exactly does this feature mean for our players? To break it down as simply as possible, SSAO adds missing shadows where they should have been and improves shadowing in general. It also improves the look of glossy surfaces (such as paint and chrome).
SSAO improves the driving experience and overall visual look of the game, however, this comes with an impact on performance. Technically, it is a post-processing pass on the whole rendered screen at the full internal resolution, so a lot of maths for each pixel.
Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines will feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.
The easiest way to explain to you the benefits of using SSAO is by showing you a range of comparison images, take a look! Keep an eye or two on our blog because we plan to bring you more info about the SSAO in its own dedicated article soon!
We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use when purchasing or tuning their truck to paint it. You now have the option to input specific color codes (HSV, RGB, and HEX).
Also, in addition to saving color presets for just a single color, the color picker now supports saving a preset for all paint job colors at once. This way a player can store and easily try out a saved color set with other paint jobs. With this feature, we have also extended number of user-defined color swatches from 8 to 40, for your coloring pleasure.
We know that many drivers like to match their truck's colours across their whole fleet, so we hope this feature is useful to you.
The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours. Be sure to tag DAF Trucks and SCS Software on our social media channels with photos of your newly painted vehicles.
There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That's not all however, as we also added new information for drivers using checkpoints for their journeys.
Players will now be able to see useful information on their next checkpoint marker such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.
On the subject of maps, this open beta also includes a lot of bug fixes across the whole ETS2 map. Many of these bugs were reported from players from our community, so thank you for your reports! They really do help make a difference for others to enjoy a more smooth and immersive gameplay.
The FH Tuning Pack for Volvo Trucks have also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.
We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:
Resita to Targu Mures
Istanbul to Edirne
Pleven to Sofia
Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set-out for you before your departure, as there is no room for mistakes!
This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2.
MAP
Lille re-skin
Unique Truck Dealerships
Special Transport routes in Road to the Black Sea
Resita to Targu Mures
Istanbul to Edirne
Pleven to Sofia
VEHICLES
Automatic transmission improved (shifting points, adaptive modes)
Paintable chassis covers for XF Tuning Pack
Fixed steering deadzone
New tuning parts added to the FH Tuning Pack
FEATURES
Visual improvement - procedural ambient occlusion generation (SSAO)
Route Advisor redesigned
Navigation ETA to the next waypoint in route adviser and in world map
Tobii eye tracking presets
RGB colorpicker redesigned
Added RGB, HSV and hex inputs
Predefined color presets
SOUND
Update to FMOD 2.01.01
Individual horn sounds for each truck
Fixed the retarder sound when the engine is off
AI - exclusion of gear-shifts for trains and electric vehicles
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.38 public beta. No password required.
Zitat
Truck stops have served highway drivers for many years, providing fuel, food, and a place to rest for many weary travelers. Found along the highways of America, these stops have evolved into more than just a place to fill up the tank. From the small roadside fuel pump islands to large plazas with multiple amenities, major chains have developed, offering services across the country.
Each truck stop often has its own unique features to help drivers feel relaxed, such as a certain color or design that allows those who frequently experience a familiar feeling of being somewhere they know.
Just like their real-life counterparts, you will find many of these virtual truck stops on the highways and interstates of our upcoming DLC, Idaho. Each comes with their own unique look and feel and of course a place where truckers can fuel up and take a rest during their journeys. While you are fueling up, you may notice there is more space than before as each of the truck stops has been revisited to allow for a more realistic feel.
During your travels in Idaho, you will also come across new traffic light designs that are unique to the several cities they are found in. Although this may seem like a very minor change, drivers often spend a lot of time looking at the lights, so a change in design or looks can be very pleasing for most.
If you are ready to explore Idaho for American Truck Simulator, make sure to add it to your Steam Wishlist. You can also find exclusive pictures from Idaho posted across our Facebook page, Twitter, and Instagram profiles.
And as promised, we've just released a small update for both Euro Truck Simulator 2 and American Truck Simulator that contains a new cabin accessory items for all those who achieved their personal goal in our recent #TruckAtHome event! Once again we'd like to thank all of those who participated in this event! Stay awesome, stay healthy, and if you can, #TruckAtHome so we all can help the world get back to normal
Zitat
After an exciting week for American Truck Simulator with the arrival of Idaho, we are happy to announce the arrival of the 1.38 update for Euro Truck Simulator 2!
We'd like to thank all those who took part in the open beta and contributed with bug reports and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ETS2? Lets us give you a quick recap of the most significant changes.
First of all, one of the more significant changes that drivers will notice across the map at most major cities in the introduction of newly designed and unique truck brand dealerships. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to visit them in-game as you drive past (it is well worth the stop!).
The French city of Lille has also received a reskin in this update. Some of the main changes include updates to road junctions, which have been re-worked and created with more accurate layouts. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures, along with new buildings and assets. If you happen to be passing by on delivery, we recommend making some extra time to see Lille for yourself.
We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.
Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.
This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here.
We are also happy to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).
We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.
There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That's not all, however, as we also added new information for drivers using checkpoints for their journeys.
Players will now be able to see useful information on their next checkpoint markers such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.
The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours.
The FH Tuning Pack for Volvo Trucks has also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.
This isn't the only change however, as we also have included new horn models to better reflect the reality of the design of air horns. To reflect actual truck setups properly, our vehicle team has added new "pins" on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals. You can read more about their addition on a previous blog post.
We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:
Reșița to Târgu Mureș
İstanbul to Edirne
Pleven to Sofia
Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set out for you before your departure, as there is no room for mistakes!
This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2.
There is much more packed into this update!
MAP
Lille re-skin
Unique Truck Dealerships
Special Transport routes in Road to the Black Sea
Reșița to Târgu Mureș
İstanbul to Edirne
Pleven to Sofia
VEHICLES
Automatic transmission improved (shifting points, adaptive modes)
Paintable chassis covers for XF Tuning Pack
New tuning parts added to the FH Tuning Pack
Roof Horns (standalone mountable accessories)
Renault Trucks Range T AI vehicles added (4x2, 6x2)
FEATURES
Visual improvement - procedural ambient occlusion generation (SSAO)
Route Advisor redesigned
Navigation ETA to the next waypoint in route adviser and in world map
Tobii eye-tracking presets
RGB color picker redesigned
Added RGB, HSV and hex inputs
User defined color presets
SOUND
Update to FMOD 2.01.01
Individual horn sounds for each truck
Fixed the retarder sound when the engine is off
AI - exclusion of gear-shifts for trains and electric vehicles
To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.
For the legacy non-Steam edition of ETS2, the update should be ready in a few days.
Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.
Benutzer, die sich für diesen Beitrag bedankt haben:
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ETS, ETS 2, ETS2, Euro Truck Simulator 2, SCS Software, Video
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Forensoftware: Burning Board®, entwickelt von WoltLab® GmbH