******** : log created on : Sunday August 14 2011 @ 17:45:03
17:45:03 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
17:45:03 : [sys] DirectX version : 4.09.00.0904
17:45:03 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2094MHz.
17:45:03 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
17:45:03 : [mm] physical memory detected (4190412K/2055956K)
17:45:03 : [mm] virtual memory detected (2097024K/2032616K)
17:45:03 : [mm] Trying to allocate memory pool (153600K)
17:45:03 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
17:45:03 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
17:45:03 : [game] 18 WoS Haulin init ver.1.06 (rev. 1969

17:45:03 : Home directory: 'C:/Users/Hermann/Documents/18 WoS Haulin'
17:45:03 : exec /home/config.cfg
17:45:03 : [cor] executing /home/config.cfg
17:45:03 : uset g_minicon "0"
17:45:03 : uset g_console "0"
17:45:03 : uset g_trackir "1"
17:45:03 : uset g_developer "0"
17:45:03 : uset g_steering_func_param "0.0"
17:45:03 : uset g_joy_axis_brake_dz "0.0"
17:45:03 : uset g_joy_axis_brake "7"
17:45:03 : uset g_joy_ff_gain "1.0"
17:45:03 : uset g_joy_axis_throttle_dz "0.0"
17:45:03 : uset g_joy_axis_throttle "7"
17:45:03 : uset g_joy_axis_ff "0"
17:45:03 : uset g_joy_axis_combine "0"
17:45:03 : uset g_joy_axis_steer_sens "0.6"
17:45:03 : uset g_joy_axis_steer_dz "0.0"
17:45:03 : uset g_joy_axis_steer "7"
17:45:03 : uset g_fatigue "1"
17:45:03 : uset g_police "1"
17:45:03 : uset g_subtitles "0"
17:45:03 : uset g_clock_24 "0"
17:45:03 : uset g_quality "1"
17:45:03 : uset g_reflection "0"
17:45:03 : uset g_mph "0"
17:45:03 : uset g_show_map "1"
17:45:03 : uset g_points "0.0"
17:45:03 : uset g_atrans "1"
17:45:03 : uset g_flyspeed "0.0"
17:45:03 : uset g_lang "en"
17:45:03 : uset g_colbox "0"
17:45:03 : uset g_texture_usage_stats "0"
17:45:03 : uset g_fps "0"
17:45:03 : uset r_gamma "1.0"
17:45:03 : uset r_path "5"
17:45:03 : uset r_fullscreen "1"
17:45:03 : uset r_mode "1280x720x32x0"
17:45:03 : uset r_device "gl"
17:45:03 : uset r_driver "gl"
17:45:03 : uset ds8_mix_channels "2"
17:45:03 : uset ds8_mix_depth "16"
17:45:03 : uset ds8_mix_rate "44100"
17:45:03 : uset ds8_reverse_stereo "0"
17:45:03 : uset s_acceleration "1"
17:45:03 : uset s_mix_channels "2"
17:45:03 : uset s_mix_depth "16"
17:45:03 : uset s_mix_rate "44100"
17:45:03 : uset s_sfx_enabled "0"
17:45:03 : uset s_music_enabled "1"
17:45:03 : uset s_sfx_volume "0.34"
17:45:03 : uset s_music_volume "0.22"
17:45:03 : uset s_reverse_stereo "0"
17:45:03 : uset s_device "ds8"
17:45:03 : uset r_quirks "0"
17:45:03 : uset r_anisotropy_factor "0.2"
17:45:03 : uset r_texture_detail "0"
17:45:03 : uset i_force_gain "1.0"
17:45:03 : uset i_feedback "1"
17:45:03 : uset i_joystick2 "-1"
17:45:03 : uset i_joystick1 "-1"
17:45:03 : uset i_deadzone "0.0"
17:45:03 : uset i_device "di8"
17:45:03 : uset m_invert "0"
17:45:03 : uset m_sensitivity "0.33"
17:45:03 : uset m_filter "0"
17:45:03 : uset g_view_dist "1.0"
17:45:04 : [gl] driver: ATI Mobility Radeon HD 4650 Series
17:45:04 : [gl] vendor: ATI Technologies Inc.
17:45:04 : [gl] version: 2.1.8796
17:45:04 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
17:45:04 : [gl] GL_max_texture_size: 8192
17:45:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
17:45:04 : [gl] taking advantage of 'GL_ARB_multitexture'
17:45:04 : [gl] sampler count 8
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:45:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:45:04 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:45:04 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:45:04 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:45:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:45:04 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:45:04 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:45:04 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:45:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
17:45:04 : [gl] taking advantage of 'GL_ATI_draw_buffers'
17:45:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
17:45:04 : [gl] taking advantage of 'GL_EXT_blend_color'
17:45:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:45:04 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:45:04 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:45:04 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:45:04 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:45:04 : [gl] taking advantage of 'GL_EXT_texture3D'
17:45:04 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
17:45:04 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:45:04 : [gl] max anisotropy factor : 16
17:45:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:45:04 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:45:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:45:04 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
17:45:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:45:04 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:45:04 : [gl] taking advantage of 'WGL_ARB_render_texture'
17:45:05 : [gl] CDS init: OK
17:45:05 : [gl] SetPixelFormat: OK
17:45:05 : [gl] wglCreateContext: OK
17:45:05 : [gl] OpenGL framebuffer context init OK
17:45:06 : [snd] select device (ds

17:45:06 : [ds8] Available device : Primärer Soundtreiber ().
17:45:06 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{81f726dd-9f24-406a-ab9c-c1b2740fbd56}).
17:45:06 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e2c1d636-612e-435a-83f8-3024238a3910}).
17:45:06 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e8131a64-111a-4179-9892-668583db9119}).
17:45:06 : [ds8] Initialization OK.
17:45:06 : [game] Trying to mount MOD archive: C:/Users/Hermann/Documents/18 WoS Haulin/mod/NEOPLAN_STARL304NER.scs
17:45:06 : [zipfs] C:/Users/Hermann/Documents/18 WoS Haulin/mod/NEOPLAN_STARL304NER.scs successfully mounted [crc_0xe8276721]
17:45:06 : [game] Trying to mount MOD archive: C:/Users/Hermann/Documents/18 WoS Haulin/mod/truck eintragen.scs
17:45:06 : [zipfs] Unsupported compression method used: 8 for record #2 - vehicle/truck/truck_storage.sii, from file 'C:/Users/Hermann/Documents/18 WoS Haulin/mod/truck eintragen.scs'.
17:45:06 : [zipfs] C:/Users/Hermann/Documents/18 WoS Haulin/mod/truck eintragen.scs successfully mounted [crc_0]
17:45:06 : g_ui_recache
17:45:06 : exit
17:45:07 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
17:45:13 : Loading city data ....
17:45:24 : map /home/save/2
17:45:24 : Trying to restore game state from (/home/save/2)...
17:45:24 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
17:45:24 : Loading resource server data ....
17:45:24 : Loading road data ....
17:45:24 : Loading terrain data ....
17:45:25 : Loading railing data ....
17:45:25 : Loading building data ....
17:45:25 : Loading model data ....
17:45:26 : Loading prefab data ....
17:45:27 : Loading sign data ....
17:45:27 : Loading traffic light data ....
17:45:27 : Loading city data ....
17:45:27 : Loading vegetation data ....
17:45:27 : Loading particles data ....
17:45:27 : Loading hinges data ....
17:45:27 : Loading stamp data ....
17:45:27 : Loading movers data ....
17:45:40 : Map successfully loaded ....