******** : log created on : Tuesday September 24 2013 @ 07:47:59
07:47:59 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 2
07:47:59 : [sys] DirectX version : 4.09.00.0904
07:47:59 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2660MHz.
07:47:59 : [cpu] Features utilized: fpu cmov mmx sse sse2.
07:47:59 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 14318180Hz
07:47:59 : physical memory detected (3135812K/1235604K)
07:47:59 : virtual memory detected (2097024K/2021724K)
07:47:59 : Trying to allocate memory pool (409600K)
07:47:59 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0xb00875e8]
07:47:59 : [ufs] registered symlink from /custom_build/de_de to /
07:47:59 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0x804ec7ce]
07:47:59 : [ufs] Home directory: 'C:/Users/nico/Documents/Euro Truck Simulator'.
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/actros.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/actros.scs: mounted ok, 65 entries [crc_0x97dfdfb7]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs: mounted ok, 69 entries [crc_0x70748f]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs: mounted ok, 110 entries [crc_0x3852b7c5]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs: mounted ok, 91 entries [crc_0x36637fa7]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/new_horn_sounds.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/new_horn_sounds.scs: mounted ok, 12 entries [crc_0]
07:47:59 : Mounting extra package: C:/Users/nico/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs
07:47:59 : [zipfs] C:/Users/nico/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs: mounted ok, 15 entries [crc_0x5828d9ce]
07:47:59 : exec /home/config.cfg
07:47:59 : [sys] Executing /home/config.cfg ...
07:47:59 : uset g_minicon "0"
07:47:59 : uset g_console "1"
07:47:59 : uset g_trackir "1"
07:47:59 : uset g_developer "1"
07:47:59 : uset g_save_idx "3"
07:47:59 : uset g_mouse_control "0"
07:47:59 : uset g_steering_func_param "0.09"
07:47:59 : uset g_joy_axis_brake_dz "0.05"
07:47:59 : uset g_joy_axis_brake "5"
07:47:59 : uset g_joy_ff_gain "0.3"
07:47:59 : uset g_joy_axis_throttle_dz "0"
07:47:59 : uset g_joy_axis_throttle "1"
07:47:59 : uset g_joy_axis_ff "1"
07:47:59 : uset g_joy_axis_combine "0"
07:47:59 : uset g_joy_axis_steer_sens "0.17"
07:47:59 : uset g_joy_axis_steer_dz "0"
07:47:59 : uset g_joy_axis_steer "0"
07:47:59 : uset g_tutorial "0"
07:47:59 : uset g_job_sort "2"
07:47:59 : uset g_gauges "1"
07:47:59 : uset g_mirrors "1"
07:47:59 : uset g_fatigue "0"
07:47:59 : uset g_police "1"
07:47:59 : uset g_subtitles "0"
07:47:59 : uset g_quality "2"
07:47:59 : uset g_reflection "0"
07:47:59 : uset g_atrans "0"
07:47:59 : uset g_flyspeed "100.0"
07:47:59 : uset g_lang "de_de"
07:47:59 : uset g_colbox "0"
07:47:59 : uset r_gamma "1"
07:47:59 : uset r_path "8"
07:47:59 : uset r_msaa "4"
07:47:59 : uset r_fullscreen "1"
07:47:59 : uset r_mode "1920x1080x32x0"
07:47:59 : uset r_device "gl"
07:47:59 : uset r_driver "gl"
07:47:59 : uset g_texture_usage_stats "0"
07:47:59 : uset g_fps "0"
07:47:59 : uset ds8_mix_channels "2"
07:47:59 : uset ds8_mix_depth "16"
07:47:59 : uset ds8_mix_rate "44100"
07:47:59 : uset ds8_reverse_stereo "1"
07:47:59 : uset s_acceleration "1"
07:47:59 : uset s_mix_channels "2"
07:47:59 : uset s_mix_depth "16"
07:47:59 : uset s_mix_rate "44100"
07:47:59 : uset s_sfx_enabled "1"
07:47:59 : uset s_music_enabled "0"
07:47:59 : uset s_sfx_volume "1"
07:47:59 : uset s_music_volume "1.0"
07:47:59 : uset s_reverse_stereo "1"
07:47:59 : uset s_device "ds8"
07:47:59 : uset r_vsync "1"
07:47:59 : uset r_quirks "0"
07:47:59 : uset r_anisotropy_factor "0.25"
07:47:59 : uset r_texture_detail "0"
07:47:59 : uset i_force_gain "1.0"
07:47:59 : uset i_feedback "1"
07:47:59 : uset i_joystick2 "-1"
07:47:59 : uset i_joystick1 "-1"
07:47:59 : uset i_deadzone "0.0"
07:47:59 : uset i_device "di8"
07:47:59 : uset m_invert "0"
07:47:59 : uset m_sensitivity "0.33"
07:47:59 : uset m_filter "0"
07:47:59 : Euro Truck Simulator init ver.1.00 (rev. 23414)
07:48:00 : [gl] ICD OpenGL driver detected.
07:48:00 : [gl] driver: GeForce GT 230/PCI/SSE2
07:48:00 : [gl] vendor: NVIDIA Corporation
07:48:00 : [gl] version: 3.2.0
07:48:00 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
07:48:00 : [gl] GL_max_texture_size: 8192
07:48:00 : [gl] taking advantage of 'GL_ARB_multitexture'
07:48:00 : [gl] Sampler count: 4
07:48:00 : [gl] taking advantage of 'GL_ARB_fragment_program'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_compression'
07:48:00 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
07:48:00 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
07:48:00 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
07:48:00 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
07:48:00 : [gl] taking advantage of 'GL_ARB_vertex_program'
07:48:00 : [gl] Vertex attribute count: 16
07:48:00 : [gl] taking advantage of 'GL_ARB_shader_objects'
07:48:00 : [gl] taking advantage of 'GL_ARB_vertex_shader'
07:48:00 : [gl] taking advantage of 'GL_ARB_fragment_shader'
07:48:00 : [gl] taking advantage of 'GL_ATI_draw_buffers'
07:48:00 : [gl] taking advantage of 'GL_EXT_blend_color'
07:48:00 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
07:48:00 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
07:48:00 : [gl] taking advantage of 'GL_EXT_rescale_normal'
07:48:00 : [gl] taking advantage of 'GL_EXT_secondary_color'
07:48:00 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
07:48:00 : [gl] taking advantage of 'GL_EXT_texture3D'
07:48:00 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
07:48:00 : [gl] taking advantage of 'GL_EXT_texture_env_add'
07:48:00 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
07:48:00 : [gl] Max anisotropy factor: 16
07:48:00 : [gl] taking advantage of 'GL_NV_register_combiners'
07:48:00 : [gl] taking advantage of 'GL_NV_register_combiners2'
07:48:00 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
07:48:00 : [gl] taking advantage of 'GL_NV_texture_shader'
07:48:00 : [gl] taking advantage of 'GL_NV_texture_shader2'
07:48:00 : [gl] taking advantage of 'GL_NV_texture_shader3'
07:48:00 : [gl] taking advantage of 'GL_NV_fragment_program'
07:48:00 : [gl] taking advantage of 'GL_NV_fragment_program_option'
07:48:00 : [gl] taking advantage of 'GL_NV_fragment_program2'
07:48:00 : [gl] taking advantage of 'GL_NV_vertex_program'
07:48:00 : [gl] taking advantage of 'GL_NV_vertex_program2'
07:48:00 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
07:48:00 : [gl] taking advantage of 'GL_NV_vertex_program3'
07:48:00 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
07:48:00 : [gl] taking advantage of 'WGL_ARB_extensions_string'
07:48:00 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
07:48:00 : [gl] taking advantage of 'WGL_EXT_swap_control'
07:48:00 : [gl] taking advantage of 'WGL_ARB_pixel_format'
07:48:00 : [gl] taking advantage of 'WGL_ARB_pbuffer'
07:48:00 : [gl] taking advantage of 'WGL_ARB_render_texture'
07:48:00 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
07:48:00 : [gl] taking advantage of 'GL_ARB_multisample'
07:48:01 : [gl] Detected support for 16x anti-aliasing.
07:48:01 : [gl] Detected support for 8x anti-aliasing.
07:48:01 : [gl] Detected support for 4x anti-aliasing.
07:48:01 : [gl] Detected support for 2x anti-aliasing.
07:48:01 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
07:48:01 : Rendering path available: GL1X
07:48:01 : Rendering path available: ARB1
07:48:01 : Rendering path available: NV1X
07:48:01 : Rendering path available: NV2X
07:48:01 : Rendering path available: NV3X
07:48:01 : Rendering path available: NV4X
07:48:01 : Rendering path available: ARB2
07:48:01 : Rendering path available: GL2X
07:48:01 : [dx9] Direct3D9 detected.
07:48:01 : [dx9] Number of adapters found: 1
07:48:01 : [dx9] Adapter #0: NVIDIA GeForce GT 230 (nvd3dum.dll) [driver version: 8.17.11.9745]
07:48:01 : Rendering path available: SM2X
07:48:01 : Rendering path available: SM3X
07:48:01 : [gl] CDS init: OK
07:48:01 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
07:48:01 : [gl] wglCreateContext: OK
07:48:01 : [gl] OpenGL framebuffer context init OK
07:48:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
07:48:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
07:48:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
07:48:01 : [gfx] Created drawable (/procedural/water_env.tobj)
07:48:01 : [snd] select device (ds
07:48:01 : [ds8] Available device : Primärer Soundtreiber ().
07:48:01 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{d9fb211a-53cd-41fc-a338-b1afd7c2a425}).
07:48:01 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{7105f673-d981-4c28-a001-7975615065ee}).
07:48:01 : [ds8] Available device : Realtek Digital Output(Optical) (Realtek High Definition Audio) ({0.0.0.00000000}.{8566264d-461c-4e10-aa8d-a242f6edf39f}).
07:48:01 : [ds8] Initialization OK.
07:48:01 : [di8] Joystick/GamePad device: \bLogitech Driving Force GT USB
07:48:01 : g_ui_recache
07:48:01 : exit
07:48:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
07:48:02 : [unit] File '/vehicle/truck/truck_storage.sii':
07:48:02 : [unit] The unit 'vehicle.mercedes.actros.a' of type 'driveable_vehicle_data' has dangling pointer (to 'chasis.bdf') in the attribute named 'chasis_data'.
07:48:02 : [unit] File '/vehicle/truck/truck_storage.sii':
07:48:02 : [unit] The pointer to 'chasis.bdf' looks like dangling pointer.
07:48:02 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
07:48:02 : Loading city data ....
07:48:04 : ui t console:system_02
07:48:10 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vbase_vehicle_data_u@prism@@@1@I@Z: Index outside array boundaries.