Sie sind nicht angemeldet.

GTS Trucks in ATS nutzbar machen

Antworten im Thema: 26 » Der letzte Beitrag (17. September 2012, 21:33) ist von merlinita.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

lynguist

Sprinter-Fahrer

  • »lynguist« ist der Autor dieses Themas

Beiträge: 23

Danksagungen: 2

  • Nachricht senden

1

Montag, 10. September 2012, 21:11

GTS Trucks in ATS nutzbar machen

Moin zusammen.

Also: wie ich nach langer suche festgestellt hab, ist der Gts den ich im Saturn gekauft hab in wahrheit ein Ats (multpack mit gts, ats usw). Installiert wird aber ein Ats 1.31. So weit, so gut. Leider crasht das Spiel mit Mod-Trucks beim Start. Ladebalken steht am Ende, Musik stoppt, Programm tot.
Nach ein bisschen Recherche bin ich hierauf gestoßen:

[Tutorial] Umschreiben von Trucks für die Versionen 1.0 auf 1.02;1.04 und 1.32


Habe die beiden Zeilen wie beschrieben gelöscht usw., stürzt aber trotzdem ab.
Benutze melinita map 7 mit fix, das dazugehörige letzte Trailerpack, Sommermod, Xenonmod.

Bin dankbar für jede Hilfe!
Erstmal noch einen schönen Montag Abend,
lynguist

Meas

Gigaline-Fahrer

  • »Meas« ist männlich
  • »Meas« ist ein verifizierter Benutzer

Beiträge: 614

Wohnort: Aachen

Danksagungen: 439

  • Nachricht senden

2

Montag, 10. September 2012, 21:14

Poste mal bitte die Log,was das ist und wo die sie findest steht unter den Tutorials....
MFG Markus

>>>Forenregeln<<<
[Tipp] Germantrucks-"LOG" posten
[Tipp] ETS2-"LOG" posten

+++ Keine Supportanfragen via PN, solche Fragen gehören ins Forum! +++


lynguist

Sprinter-Fahrer

  • »lynguist« ist der Autor dieses Themas

Beiträge: 23

Danksagungen: 2

  • Nachricht senden

3

Montag, 10. September 2012, 21:28

Mein Log von ca 21.00 Uhr:

Spoiler Spoiler

******** : log created on : Monday September 10 2012 @ 21:00:47
21:00:47 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:00:47 : [sys] DirectX version : 4.09.00.0904
21:00:47 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2673MHz.
21:00:47 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:00:47 : [sys] using QPC / unknown timer (thread affinity: 3), frequency 2610673Hz
21:00:47 : [mem] physical memory detected (4194303K/4194303K)
21:00:47 : [mem] virtual memory detected (2097024K/2024160K)
21:00:47 : [mem] Trying to allocate memory pool (819200K)
21:00:47 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
21:00:47 : [ufs] registered symlink from /custom_build/de_de to /
21:00:47 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
21:00:47 : [ufs] Home directory: 'C:/Users/Armin Ebner/Documents/German Truck Simulator'.
21:00:47 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/000mats.scs
21:00:47 : [zipfs] 000mats.scs: mounted ok, 13106 entries [0x3f135675]
21:00:47 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00main.scs
21:00:47 : [zipfs] 00main.scs: mounted ok, 5709 entries [0x7c7fd3af]
21:00:47 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00map.scs
21:00:47 : [zipfs] 00map.scs: mounted ok, 2 entries [0xada89790]
21:00:47 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model1.scs
21:00:48 : [zipfs] 00model1.scs: mounted ok, 7845 entries [0xaf569c36]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model2.scs
21:00:48 : [zipfs] 00model2.scs: mounted ok, 5941 entries [0x177abb49]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model3.scs
21:00:48 : [zipfs] 00model3.scs: mounted ok, 8977 entries [0x2c5dc1b3]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model4.scs
21:00:48 : [zipfs] 00model4.scs: mounted ok, 2695 entries [0x2b9722ec]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00Reale Firmen.scs
21:00:48 : [zipfs] 00Reale Firmen.scs: mounted ok, 103 entries [0xc614426a]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ydef.scs
21:00:48 : [zipfs] 00ydef.scs: mounted ok, 486 entries [0xa243fdd]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00yflarepack.scs
21:00:48 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_2container.scs
21:00:48 : [zipfs] 00ytrailer_2container.scs: mounted ok, 678 entries [0xd5ea0872]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_3dryliner.scs
21:00:48 : [zipfs] 00ytrailer_3dryliner.scs: mounted ok, 257 entries [0x60787468]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_4reefer.scs
21:00:48 : [zipfs] 00ytrailer_4reefer.scs: mounted ok, 507 entries [0x5860f42f]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_5sidevan.scs
21:00:48 : [zipfs] 00ytrailer_5sidevan.scs: mounted ok, 586 entries [0x12618fbe]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_6Silos_Cistern.scs
21:00:48 : [zipfs] 00ytrailer_6Silos_Cistern.scs: mounted ok, 310 entries [0x4f7cdc4d]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_7tilt.scs
21:00:48 : [zipfs] 00ytrailer_7tilt.scs: mounted ok, 254 entries [0x20392a7c]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_8tipper.scs
21:00:48 : [zipfs] 00ytrailer_8tipper.scs: mounted ok, 66 entries [0x5a6bae8]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_9D-TEC.scs
21:00:48 : [zipfs] 00ytrailer_9D-TEC.scs: mounted ok, 324 entries [0xd2e77fc0]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/MAN TGA by Kostyan 39.scs
21:00:48 : [zipfs] MAN TGA by Kostyan 39.scs: mounted ok, 109 entries [0x50e7e670]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/z_europe_ai_pack.scs
21:00:48 : [zipfs] z_europe_ai_pack.scs: mounted ok, 1725 entries [0x3a88dc83]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/zzzyyy_summer_spring_mod.scs
21:00:48 : [zipfs] zzzyyy_summer_spring_mod.scs: mounted ok, 260 entries [0x1a48f4dc]
21:00:48 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/zzzzzzupdate7.scs
21:00:48 : [zipfs] zzzzzzupdate7.scs: mounted ok, 2067 entries [0x27233240]
21:00:48 : exec /home/config.cfg
21:00:48 : [sys] Executing /home/config.cfg ...
21:00:48 : uset g_minicon "0"
21:00:48 : uset g_console "0"
21:00:48 : uset g_trackir "1"
21:00:48 : uset g_developer "0"
21:00:48 : uset g_cargo_sort "0"
21:00:48 : uset g_save_idx "3"
21:00:48 : uset g_mouse_control "0"
21:00:48 : uset g_steering_func_param "0.0"
21:00:48 : uset g_joy_axis_brake_dz "0.22"
21:00:48 : uset g_joy_axis_brake "2"
21:00:48 : uset g_joy_ff_gain "1.0"
21:00:48 : uset g_joy_axis_throttle_dz "0.22"
21:00:48 : uset g_joy_axis_throttle "2"
21:00:48 : uset g_joy_axis_ff "1"
21:00:48 : uset g_joy_axis_combine "1"
21:00:48 : uset g_joy_axis_steer_sens "0.6"
21:00:48 : uset g_joy_axis_steer_dz "0.0"
21:00:48 : uset g_joy_axis_steer "0"
21:00:48 : uset g_tutorial "0"
21:00:48 : uset g_mirrors "1"
21:00:48 : uset g_fatigue "1"
21:00:48 : uset g_police "1"
21:00:48 : uset g_subtitles "0"
21:00:48 : uset g_clock_24 "1"
21:00:48 : uset g_quality "2"
21:00:48 : uset g_reflection "1"
21:00:48 : uset g_mph "0"
21:00:48 : uset g_atrans "1"
21:00:48 : uset g_flyspeed "100.0"
21:00:48 : uset g_lang "de_de"
21:00:48 : uset g_colbox "0"
21:00:48 : uset r_gamma "1.0"
21:00:48 : uset r_path "5"
21:00:48 : uset r_msaa "4"
21:00:48 : uset r_fullscreen "1"
21:00:48 : uset r_mode "1920x1080x32x60"
21:00:48 : uset r_device "gl"
21:00:48 : uset r_driver "gl"
21:00:48 : uset g_detail_veg "2"
21:00:48 : uset g_texture_usage_stats "0"
21:00:48 : uset g_fps "0"
21:00:48 : uset g_stream_exts ".ogg;.mp3"
21:00:48 : uset ds8_mix_channels "2"
21:00:48 : uset ds8_mix_depth "16"
21:00:48 : uset ds8_mix_rate "44100"
21:00:48 : uset ds8_reverse_stereo "0"
21:00:48 : uset s_acceleration "0"
21:00:48 : uset s_mix_channels "2"
21:00:48 : uset s_mix_depth "16"
21:00:48 : uset s_mix_rate "44100"
21:00:48 : uset s_sfx_enabled "1"
21:00:48 : uset s_music_enabled "1"
21:00:48 : uset s_sfx_volume "1.0"
21:00:48 : uset s_music_volume "0.37"
21:00:48 : uset s_reverse_stereo "0"
21:00:48 : uset s_device "ds8"
21:00:48 : uset r_vsync "1"
21:00:48 : uset r_quirks "0"
21:00:48 : uset r_anisotropy_factor "0.5"
21:00:48 : uset r_texture_detail "0"
21:00:48 : uset i_force_gain "1.0"
21:00:48 : uset i_feedback "1"
21:00:48 : uset i_joystick2 "-1"
21:00:48 : uset i_joystick1 "0"
21:00:48 : uset i_deadzone "0.0"
21:00:48 : uset i_device "di8"
21:00:48 : uset m_invert "0"
21:00:48 : uset m_sensitivity "0.33"
21:00:48 : uset m_filter "0"
21:00:48 : German Truck Simulator init ver.1.31 (rev. 26665)
21:00:48 : [gl] ICD OpenGL driver detected.
21:00:48 : [gl] driver: ATI Radeon HD 5700 Series
21:00:48 : [gl] vendor: ATI Technologies Inc.
21:00:48 : [gl] version: 4.2.11762 Compatibility Profile Context
21:00:48 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:00:48 : [gl] GL_max_texture_size: 16384
21:00:48 : [gl] taking advantage of 'GL_multitexture'
21:00:48 : [gl] Sampler count: 8
21:00:48 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:00:48 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:00:48 : [gl] taking advantage of 'GL_texture_border_clamp'
21:00:48 : [gl] taking advantage of 'GL_texture_compression'
21:00:48 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:00:48 : [gl] taking advantage of 'GL_texture_cube_map'
21:00:48 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:00:48 : [gl] taking advantage of 'GL_texture_env_combine'
21:00:48 : [gl] taking advantage of 'GL_texture_rectangle'
21:00:48 : [gl] taking advantage of 'GL_transpose_matrix'
21:00:48 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:00:48 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:00:48 : [gl] Vertex attribute count: 29
21:00:48 : [gl] The attribute count limit clamped down to 16 from 29.
21:00:48 : [gl] taking advantage of 'GL_shader_objects'
21:00:48 : [gl] taking advantage of 'GL_vertex_shader'
21:00:48 : [gl] taking advantage of 'GL_fragment_shader'
21:00:48 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:00:48 : [gl] taking advantage of 'GL_draw_buffers'
21:00:48 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:00:48 : [gl] taking advantage of 'GL_blend_color'
21:00:48 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:00:48 : [gl] taking advantage of 'GL_draw_range_elements'
21:00:48 : [gl] taking advantage of 'GL_rescale_normal'
21:00:48 : [gl] taking advantage of 'GL_secondary_color'
21:00:48 : [gl] taking advantage of 'GL_separate_spcular_color'
21:00:48 : [gl] taking advantage of 'GL_texture3D'
21:00:48 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:00:48 : [gl] taking advantage of 'GL_texture_env_add'
21:00:48 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:00:48 : [gl] Max anisotropy factor: 16
21:00:48 : [gl] taking advantage of 'GL_generate_mipmap'
21:00:48 : [gl] taking advantage of 'GL_framebuffer_object'
21:00:48 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:00:48 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:00:48 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:00:48 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:00:48 : [gl] taking advantage of 'GL_ARB_multisample'
21:00:48 : [gl] Detected support for 8x anti-aliasing.
21:00:48 : [gl] Detected support for 4x anti-aliasing.
21:00:48 : [gl] Detected support for 2x anti-aliasing.
21:00:48 : [gl] Detected support for 1x anti-aliasing.
21:00:48 : Rendering path available: GL1X
21:00:48 : Rendering path available: ARB1
21:00:48 : Rendering path available: R2XX
21:00:48 : Rendering path available: ARB2
21:00:48 : Rendering path available: GL2X
21:00:48 : [dx9] Direct3D9Ex detected.
21:00:48 : [dx9] Number of adapters found: 1
21:00:48 : [dx9] Adapter #0: ATI Radeon HD 5700 Series (aticfx32.dll) [driver version: 8.17.10.1140]
21:00:48 : Rendering path available: SM2X
21:00:48 : Rendering path available: SM3X
21:00:48 : [gl] CDS init: OK
21:00:48 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
21:00:48 : [gl] wglCreateContext: OK
21:00:48 : [gl] OpenGL framebuffer context init OK
21:00:48 : [gfx] Created drawable (/procedural/truck0.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck1.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck2.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck3.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck4.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck5.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck6.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck7.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck8.tobj)
21:00:48 : [gfx] Created drawable (/procedural/truck9.tobj)
21:00:48 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:00:48 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:00:48 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:00:48 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:00:48 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:00:48 : [gfx] Created drawable (/procedural/water_env.tobj)
21:00:48 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:00:48 : Setting UI reference mode to: 1152x864...
21:00:48 : [snd] select device (ds8)
21:00:48 : [ds8] Available device : Primärer Soundtreiber ().
21:00:48 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{8572bc18-d7a2-44fa-9969-adae771e08f6}).
21:00:48 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{0d8d051f-1870-453c-bfa2-65379a220997}).
21:00:48 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{52aa739a-195b-4c16-b48c-007a8cd5f979}).
21:00:48 : [ds8] Initialization OK.
21:00:48 : [di8] Joystick/GamePad/Wheel device: \bController (Xbox 360 Wireless Receiver for Windows)
21:00:49 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
21:00:49 : g_ui_recache
21:00:49 : exit
21:00:49 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:00:49 : Loading city data ....
21:00:49 : Loading cargo descriptions ....
21:00:59 : game
21:00:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:00:59 : [fs] Unable to open file for reading. (/vehicle/truck/man/lod.pmd)
21:00:59 : [ld] failed to open /vehicle/truck/man/lod.pmd
21:01:01 : Loading resource server data ....
21:01:01 : Loading road data ....
21:01:01 : Loading terrain data ....
21:01:01 : Loading railing data ....
21:01:01 : Loading building data ....
21:01:01 : Loading model data ....
21:01:01 : Loading prefab data ....
21:01:01 : Loading sign data ....
21:01:01 : Loading traffic lights data ....
21:01:01 : Loading vegetation data ....
21:01:01 : Loading hinges data ....
21:01:01 : Loading stamp data ....
21:01:01 : Loading movers data ....
21:01:01 : Loading animated models ....
21:01:01 : Loading sound item data ....
21:01:01 : Loading live stream data ....
21:01:01 : Loading cargo data ....
21:01:01 : Loading company data ....
21:01:01 : Loading city data ....
21:01:01 : Loading cargo descriptions ....
21:01:01 : Map '/map/germany.mbd' loading started ....
21:01:03 : Map successfully loaded ....

Meas

Gigaline-Fahrer

  • »Meas« ist männlich
  • »Meas« ist ein verifizierter Benutzer

Beiträge: 614

Wohnort: Aachen

Danksagungen: 439

  • Nachricht senden

4

Montag, 10. September 2012, 21:34

Es kann sein das die noch das truck pack mit defs und das trailer pack mit defs fehlt,bin mir aber nicht sicher da ich melintia map nicht so kenne,woran es aber auch liegen kann das dein Physikalischer Speicher am ende ist mit 4194303K von 4194303K...
MFG Markus

>>>Forenregeln<<<
[Tipp] Germantrucks-"LOG" posten
[Tipp] ETS2-"LOG" posten

+++ Keine Supportanfragen via PN, solche Fragen gehören ins Forum! +++


Streetsurfer

unregistriert

5

Montag, 10. September 2012, 21:36

Zu den games:
ATS 1.31 ist das herausgegebene fertige final vom game.
ATS 1.32 erhälst du,wenn du im besitz einer GTS 1.0 version bist und durch SCS bereitgestellte patches (als download) auf ATS updatest.
Beide Versionen sind völlig identisch.
Man kann halt nur an den Versions-nummern sehen ob gepatcht wurde oder ein ori final ATS läuft.

Zum Truck:
wie schon von meas geschrieben,ist die log sehr wichtig für uns.
Daraus lassen sich fehler auslesen,vorausgesetzt du postest die log direkt nach dem crash.
Beim Truck kann es viele Gründe haben,wenn der nicht will.

Edit:
Ist ein lod fehler.
gehe in die definition,wo du diese zwei zeilen gelöscht hast.
trage in der lod-zeile das gleiche ein,wie in der model-zeile darüber.
Der man hat keine lod,worauf verwiesen wird.

merlinita

unregistriert

6

Montag, 10. September 2012, 21:38

du hast das trailerpack ohne wheels und mats und activation datei drinnen

lynguist

Sprinter-Fahrer

  • »lynguist« ist der Autor dieses Themas

Beiträge: 23

Danksagungen: 2

  • Nachricht senden

7

Montag, 10. September 2012, 21:46

oh man,

Unangenehm. Wird sofort korrigiert. Als hätt ichs nicht schon gefühlte 100 Mal gelesen.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also noch en letzter Versuch aber vielleicht hab ich auch nicht mehr die nötige Übersicht

Spoiler Spoiler

******** : log created on : Monday September 10 2012 @ 21:47:03
21:47:03 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:47:03 : [sys] DirectX version : 4.09.00.0904
21:47:03 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2673MHz.
21:47:03 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:47:03 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2610673Hz
21:47:03 : [mem] physical memory detected (4194303K/4194303K)
21:47:03 : [mem] virtual memory detected (2097024K/2024160K)
21:47:03 : [mem] Trying to allocate memory pool (819200K)
21:47:03 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
21:47:03 : [ufs] registered symlink from /custom_build/de_de to /
21:47:03 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
21:47:03 : [ufs] Home directory: 'C:/Users/Armin Ebner/Documents/German Truck Simulator'.
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/000mats.scs
21:47:03 : [zipfs] 000mats.scs: mounted ok, 13441 entries [0x19ca387]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00main.scs
21:47:03 : [zipfs] 00main.scs: mounted ok, 5709 entries [0x7c7fd3af]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00map.scs
21:47:03 : [zipfs] 00map.scs: mounted ok, 2 entries [0xada89790]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model1.scs
21:47:03 : [zipfs] 00model1.scs: mounted ok, 7845 entries [0xaf569c36]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model2.scs
21:47:03 : [zipfs] 00model2.scs: mounted ok, 5941 entries [0x177abb49]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model3.scs
21:47:03 : [zipfs] 00model3.scs: mounted ok, 8977 entries [0x2c5dc1b3]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00model4.scs
21:47:03 : [zipfs] 00model4.scs: mounted ok, 2695 entries [0x2b9722ec]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00Reale Firmen.scs
21:47:03 : [zipfs] 00Reale Firmen.scs: mounted ok, 103 entries [0xc614426a]
21:47:03 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00Wheels.scs
21:47:04 : [zipfs] 00Wheels.scs: mounted ok, 3582 entries [0x6ee53b04]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ydef.scs
21:47:04 : [zipfs] 00ydef.scs: mounted ok, 486 entries [0xa243fdd]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00yflarepack.scs
21:47:04 : [zipfs] 00yflarepack.scs: mounted ok, 609 entries [0xee97fea3]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_2container.scs
21:47:04 : [zipfs] 00ytrailer_2container.scs: mounted ok, 678 entries [0xd5ea0872]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_3dryliner.scs
21:47:04 : [zipfs] 00ytrailer_3dryliner.scs: mounted ok, 257 entries [0x60787468]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_4reefer.scs
21:47:04 : [zipfs] 00ytrailer_4reefer.scs: mounted ok, 507 entries [0x5860f42f]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_5sidevan.scs
21:47:04 : [zipfs] 00ytrailer_5sidevan.scs: mounted ok, 586 entries [0x12618fbe]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_6Silos_Cistern.scs
21:47:04 : [zipfs] 00ytrailer_6Silos_Cistern.scs: mounted ok, 310 entries [0x4f7cdc4d]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_7tilt.scs
21:47:04 : [zipfs] 00ytrailer_7tilt.scs: mounted ok, 254 entries [0x20392a7c]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_8tipper.scs
21:47:04 : [zipfs] 00ytrailer_8tipper.scs: mounted ok, 66 entries [0x5a6bae8]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00ytrailer_9D-TEC.scs
21:47:04 : [zipfs] 00ytrailer_9D-TEC.scs: mounted ok, 324 entries [0xd2e77fc0]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/00yyzzM6_normal.scs
21:47:04 : [zipfs] 00yyzzM6_normal.scs: mounted ok, 167 entries [0x5ab574a]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/MAN TGA by Kostyan 39.scs
21:47:04 : [zipfs] MAN TGA by Kostyan 39.scs: mounted ok, 109 entries [0xd5eedd72]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/z_europe_ai_pack.scs
21:47:04 : [zipfs] z_europe_ai_pack.scs: mounted ok, 1725 entries [0x3a88dc83]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/zzzyyy_summer_spring_mod.scs
21:47:04 : [zipfs] zzzyyy_summer_spring_mod.scs: mounted ok, 260 entries [0x1a48f4dc]
21:47:04 : Mounting extra package: C:/Users/Armin Ebner/Documents/German Truck Simulator/mod/zzzzzzupdate7.scs
21:47:04 : [zipfs] zzzzzzupdate7.scs: mounted ok, 2067 entries [0x27233240]
21:47:04 : exec /home/config.cfg
21:47:04 : [sys] Executing /home/config.cfg ...
21:47:04 : uset g_minicon "0"
21:47:04 : uset g_console "0"
21:47:04 : uset g_trackir "1"
21:47:04 : uset g_developer "0"
21:47:04 : uset g_cargo_sort "0"
21:47:04 : uset g_save_idx "3"
21:47:04 : uset g_mouse_control "0"
21:47:04 : uset g_steering_func_param "0.0"
21:47:04 : uset g_joy_axis_brake_dz "0.22"
21:47:04 : uset g_joy_axis_brake "2"
21:47:04 : uset g_joy_ff_gain "1.0"
21:47:04 : uset g_joy_axis_throttle_dz "0.22"
21:47:04 : uset g_joy_axis_throttle "2"
21:47:04 : uset g_joy_axis_ff "1"
21:47:04 : uset g_joy_axis_combine "1"
21:47:04 : uset g_joy_axis_steer_sens "0.6"
21:47:04 : uset g_joy_axis_steer_dz "0.0"
21:47:04 : uset g_joy_axis_steer "0"
21:47:04 : uset g_tutorial "0"
21:47:04 : uset g_mirrors "1"
21:47:04 : uset g_fatigue "1"
21:47:04 : uset g_police "1"
21:47:04 : uset g_subtitles "0"
21:47:04 : uset g_clock_24 "1"
21:47:04 : uset g_quality "2"
21:47:04 : uset g_reflection "1"
21:47:04 : uset g_mph "0"
21:47:04 : uset g_atrans "1"
21:47:04 : uset g_flyspeed "100.0"
21:47:04 : uset g_lang "de_de"
21:47:04 : uset g_colbox "0"
21:47:04 : uset r_gamma "1.0"
21:47:04 : uset r_path "5"
21:47:04 : uset r_msaa "4"
21:47:04 : uset r_fullscreen "1"
21:47:04 : uset r_mode "1920x1080x32x60"
21:47:04 : uset r_device "gl"
21:47:04 : uset r_driver "gl"
21:47:04 : uset g_detail_veg "2"
21:47:04 : uset g_texture_usage_stats "0"
21:47:04 : uset g_fps "0"
21:47:04 : uset g_stream_exts ".ogg;.mp3"
21:47:04 : uset ds8_mix_channels "2"
21:47:04 : uset ds8_mix_depth "16"
21:47:04 : uset ds8_mix_rate "44100"
21:47:04 : uset ds8_reverse_stereo "0"
21:47:04 : uset s_acceleration "0"
21:47:04 : uset s_mix_channels "2"
21:47:04 : uset s_mix_depth "16"
21:47:04 : uset s_mix_rate "44100"
21:47:04 : uset s_sfx_enabled "1"
21:47:04 : uset s_music_enabled "1"
21:47:04 : uset s_sfx_volume "1.0"
21:47:04 : uset s_music_volume "0.37"
21:47:04 : uset s_reverse_stereo "0"
21:47:04 : uset s_device "ds8"
21:47:04 : uset r_vsync "1"
21:47:04 : uset r_quirks "0"
21:47:04 : uset r_anisotropy_factor "0.5"
21:47:04 : uset r_texture_detail "0"
21:47:04 : uset i_force_gain "1.0"
21:47:04 : uset i_feedback "1"
21:47:04 : uset i_joystick2 "-1"
21:47:04 : uset i_joystick1 "0"
21:47:04 : uset i_deadzone "0.0"
21:47:04 : uset i_device "di8"
21:47:04 : uset m_invert "0"
21:47:04 : uset m_sensitivity "0.33"
21:47:04 : uset m_filter "0"
21:47:04 : German Truck Simulator init ver.1.31 (rev. 26665)
21:47:04 : [gl] ICD OpenGL driver detected.
21:47:04 : [gl] driver: ATI Radeon HD 5700 Series
21:47:04 : [gl] vendor: ATI Technologies Inc.
21:47:04 : [gl] version: 4.2.11762 Compatibility Profile Context
21:47:04 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:47:04 : [gl] GL_max_texture_size: 16384
21:47:04 : [gl] taking advantage of 'GL_multitexture'
21:47:04 : [gl] Sampler count: 8
21:47:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:47:04 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:47:04 : [gl] taking advantage of 'GL_texture_border_clamp'
21:47:04 : [gl] taking advantage of 'GL_texture_compression'
21:47:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:47:04 : [gl] taking advantage of 'GL_texture_cube_map'
21:47:04 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:47:04 : [gl] taking advantage of 'GL_texture_env_combine'
21:47:04 : [gl] taking advantage of 'GL_texture_rectangle'
21:47:04 : [gl] taking advantage of 'GL_transpose_matrix'
21:47:04 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:47:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:47:04 : [gl] Vertex attribute count: 29
21:47:04 : [gl] The attribute count limit clamped down to 16 from 29.
21:47:04 : [gl] taking advantage of 'GL_shader_objects'
21:47:04 : [gl] taking advantage of 'GL_vertex_shader'
21:47:04 : [gl] taking advantage of 'GL_fragment_shader'
21:47:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:47:04 : [gl] taking advantage of 'GL_draw_buffers'
21:47:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:47:04 : [gl] taking advantage of 'GL_blend_color'
21:47:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:47:04 : [gl] taking advantage of 'GL_draw_range_elements'
21:47:04 : [gl] taking advantage of 'GL_rescale_normal'
21:47:04 : [gl] taking advantage of 'GL_secondary_color'
21:47:04 : [gl] taking advantage of 'GL_separate_spcular_color'
21:47:04 : [gl] taking advantage of 'GL_texture3D'
21:47:04 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:47:04 : [gl] taking advantage of 'GL_texture_env_add'
21:47:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:47:04 : [gl] Max anisotropy factor: 16
21:47:04 : [gl] taking advantage of 'GL_generate_mipmap'
21:47:04 : [gl] taking advantage of 'GL_framebuffer_object'
21:47:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:47:04 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
21:47:04 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:47:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:47:04 : [gl] taking advantage of 'GL_ARB_multisample'
21:47:04 : [gl] Detected support for 8x anti-aliasing.
21:47:04 : [gl] Detected support for 4x anti-aliasing.
21:47:04 : [gl] Detected support for 2x anti-aliasing.
21:47:04 : [gl] Detected support for 1x anti-aliasing.
21:47:04 : Rendering path available: GL1X
21:47:04 : Rendering path available: ARB1
21:47:04 : Rendering path available: R2XX
21:47:04 : Rendering path available: ARB2
21:47:04 : Rendering path available: GL2X
21:47:04 : [dx9] Direct3D9Ex detected.
21:47:04 : [dx9] Number of adapters found: 1
21:47:04 : [dx9] Adapter #0: ATI Radeon HD 5700 Series (aticfx32.dll) [driver version: 8.17.10.1140]
21:47:04 : Rendering path available: SM2X
21:47:04 : Rendering path available: SM3X
21:47:04 : [gl] CDS init: OK
21:47:04 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
21:47:04 : [gl] wglCreateContext: OK
21:47:04 : [gl] OpenGL framebuffer context init OK
21:47:04 : [gfx] Created drawable (/procedural/truck0.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck1.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck2.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck3.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck4.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck5.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck6.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck7.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck8.tobj)
21:47:04 : [gfx] Created drawable (/procedural/truck9.tobj)
21:47:04 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:47:04 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:47:04 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:47:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:47:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:47:04 : [gfx] Created drawable (/procedural/water_env.tobj)
21:47:04 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:47:04 : Setting UI reference mode to: 1152x864...
21:47:04 : [snd] select device (ds8)
21:47:04 : [ds8] Available device : Primärer Soundtreiber ().
21:47:04 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{8572bc18-d7a2-44fa-9969-adae771e08f6}).
21:47:04 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{0d8d051f-1870-453c-bfa2-65379a220997}).
21:47:04 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{52aa739a-195b-4c16-b48c-007a8cd5f979}).
21:47:04 : [ds8] Initialization OK.
21:47:04 : [di8] Joystick/GamePad/Wheel device: \bController (Xbox 360 Wireless Receiver for Windows)
21:47:04 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
21:47:04 : g_ui_recache
21:47:04 : exit
21:47:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:47:05 : Loading city data ....
21:47:05 : Loading cargo descriptions ....
21:47:16 : game
21:47:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:47:21 : Loading resource server data ....
21:47:21 : Loading road data ....
21:47:21 : Loading terrain data ....
21:47:21 : Loading railing data ....
21:47:21 : Loading building data ....
21:47:21 : Loading model data ....
21:47:21 : Loading prefab data ....
21:47:21 : Loading sign data ....
21:47:21 : Loading traffic lights data ....
21:47:21 : Loading vegetation data ....
21:47:21 : Loading hinges data ....
21:47:21 : Loading stamp data ....
21:47:21 : Loading movers data ....
21:47:21 : Loading animated models ....
21:47:21 : Loading sound item data ....
21:47:22 : Loading live stream data ....
21:47:22 : Loading cargo data ....
21:47:22 : Loading company data ....
21:47:22 : Loading city data ....
21:47:22 : Loading cargo descriptions ....
21:47:22 : Map '/map/germany.mbd' loading started ....
21:47:25 : Map successfully loaded ....


Edit by Lisa90: Beiträge zusammengefügt, da Doppelposts nicht gestattet sind. Bitte die Forenregeln lesen ;)


Edit: SRY! War grad bisschen ungeduldig weil ich dachte, die Lösung stünde vor der Tür!

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »lynguist« (10. September 2012, 23:12)


merlinita

unregistriert

8

Montag, 10. September 2012, 23:14

ok laut log sind nun alle sachen im ordner nun gilt es noch zu sehen ob andeinem truck alles passt. startet das spiel ohne den truck und den restlichen mods?

lynguist

Sprinter-Fahrer

  • »lynguist« ist der Autor dieses Themas

Beiträge: 23

Danksagungen: 2

  • Nachricht senden

9

Dienstag, 11. September 2012, 18:36

Moin Zusammen.
Also hab nochmal über alles drübergeschaut. Hab mal nur einen Truck eingefügt und jetzt liefs ne ganze Zeit aber grad ist es abgestürzt.
Hier der Log:

Spoiler Spoiler



-----------------------------------------
Crash log created on: Tue Sep 11 18:20:27 2012
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 004C9CA1 0001:000C8CA1 C:\Program Files (x86)\Austrian Truck Simulator\bin\win_x86\game.exe

Registers:
EAX:00000000
EBX:46A313D0
ECX:00000000
EDX:444237E5
ESI:00763898
EDI:46A313D4
CS:EIP: 0023:004C9CA1
SS:ESP: 002B:0018F5E0 EBP:0018F60C
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: 00 83 C2 7C 8B 12 6A 00 83 C0 58 50 83 C2 48 52
8B 56 6C 8D 44 24 24 50 81 C7 84 00 00 00 FF D2
50 E8 79 2B FA FF 8B 4C 24 14 85 C9 74 10 8B 01
8B 50 04 8B F1 FF D2 8B C6 E8 D1 92 F3 FF 8B 07
EIP bytecode: 8B 80 CC 00 00 00 8D 4C 24 14 51 50 C7 44 24 1C
2C 1C 75 00 E8 A6 6B 04 00 83 F8 FF 74 0F 8B 17
8B 8A 1C 01 00 00 83 0C 81 01 8D 04 81 6A 2C E8
1A C0 14 00 83 C4 04 85 C0 74 0E 50 E8 2E 81 F9

Call stack:
Address Frame
004C9CA1 00000000 0001:000C8CA1 C:\Program Files (x86)\Austrian Truck Simulator\bin\win_x86\game.exe
0059F3B0 00000000 0001:0019E3B0 C:\Program Files (x86)\Austrian Truck Simulator\bin\win_x86\game.exe
005A4629 00000000 0001:001A3629 C:\Program Files (x86)\Austrian Truck Simulator\bin\win_x86\game.exe



Scheint nicht wirklich was mit dem TruckSim zu tun zu haben, zumindest nicht nach diesem Artikel:
http://www.windowsbbs.com/legacy-windows…_violation.html

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »lynguist« (11. September 2012, 18:47)


Meas

Gigaline-Fahrer

  • »Meas« ist männlich
  • »Meas« ist ein verifizierter Benutzer

Beiträge: 614

Wohnort: Aachen

Danksagungen: 439

  • Nachricht senden

10

Dienstag, 11. September 2012, 19:16

Es hat sicher nichts mit Gts zu tun es liegt beistimmt an dem Truck der sich mit dem Truck pack beißt,aber das ist nur eine Speckulation weil wir die Log nicht haben da (ich zumindestens) nichts mit dem file nichts anfangen können. Du musst die germantruck.log hier posten nicht das crash file...
MFG Markus

>>>Forenregeln<<<
[Tipp] Germantrucks-"LOG" posten
[Tipp] ETS2-"LOG" posten

+++ Keine Supportanfragen via PN, solche Fragen gehören ins Forum! +++


Zurzeit ist neben Ihnen 1 Benutzer in diesem Thema unterwegs:

1 Besucher

Verwendete Tags

ATS, GTS, Konvertieren

Social Bookmarks

Counter:

Hits heute: 9 039 | Hits gestern: 117 369 | Hits Tagesrekord: 353 247 | Hits gesamt: 241 986 406 | Hits pro Tag: 48 927,78

Klicks heute: 12 629 | Klicks gestern: 233 119 | Klicks Tagesrekord: 756 082 | Klicks gesamt: 771 847 809 | Klicks pro Tag: 156 061,66 | Gezählt seit: 3. Mai 2011, 07:40

Ungelesene Beiträge Unbeantwortete Themen Themen der letzten 24 Stunden

Euro Truck Simulator,Euro Truck Simulator 2,German Truck Simulator,Forum,Community,Downloads,Support,Euro Trucksimulator,Euro Trucksimulator 2,German Trucksimulator,Trucks,18 Wheels of Steel,Haulin,Convoy,Pttm,Long Haul,Trucksimulator,Trucksimulation,Truck Simulator,Simulation,ATS,Trucksim,Extreme Trucker 2,ETS,ETS2,GTS,UKTS,ET,ET2,18WoS,Tutorial,Tutorials,Tipp,Zmodeler,z3d,Modding,SCS,simulation,support, Zmod,z3d,Sk,Skins,Map,Maps,Mod,Mods,Trucksims,STD,Scania Truck Driving Simulator,Scania,ETS2Mods, Euro Trucksimulator2 Mods