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Skin Problem
Hallo Zusammen,
ich habe ein problem mit meinen Skin und ich weiß nicht wo dran es Liegen könnte.
Da ich die Templates und nach der Anleitung von GPunkt Arbeite und zwar sieht mein DAF Komisch im Spiel aus wenn ich die Kamera dann Schwenke wird er auf einmal Pech Schwarz. Aber im Showroom zeigt er mir den Test Skin Richtig an.
Weiß jemand an was das liegen könnte und kann mir eine Lösung dazu Abliefern?!
http://www.abload.de/img/ets2_00000cgbc5.png
http://www.abload.de/img/ets2_00001tsljf.png
Lieben Gruß
DDS als DDS DXT 5 abgespeichert? Dabei auch den Haken bei MipMaps gesetzt?
Die SCS richtig gepackt? Dabei auf die Kompressionsmetode "Speichern" geachtet?
jep, habe alles genau so gemacht wie du in deiner Anleitung Beschrieben hast und hier auch noch mal.
Hab es auch jetzt noch mal Überprüft und Gepackt alles, aber das Problem bleibt trotzdem Bestehen!
Ist in der SCS eine color.dds mit drin? Ansonsten lads mal hoch und schick mir mal den Link.
MfG
Ne eine Color DDS ist nicht vorhanden, muss die dort mit rein?!
Ne, sah nur so aus.
Also soweit sieht alles gut aus. Hast Du außerdem noch einen anderen Daf-Skin installiert? Poste mal die Log bitte.
mfg
Nein ein anderer Skin ist nicht Vorhanden!
Hier ist mal meine Log Datei, hoffentlich finden wir den Fehler.
************ : log created on : Tuesday November 27 2012 @ 19:47:28
00:00:00.000 : [sys] running on x86 / Windows 7 x86 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD Athlon(tm) II X2 215 Processor] 2 logical processor(s) at ~2700MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2636816Hz
00:00:00.000 : [mem] physical memory detected (2882808K/1447084K)
00:00:00.000 : [mem] virtual memory detected (2097024K/2042340K)
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.013 : Disabling color wrap as both color strings are empty
00:00:00.059 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.092 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.149 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.150 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (E1F247AF02ED283AF9D64E654749FD18278969007ABC8E61B8F86B923F6C0B3)
00:00:00.150 : [ufs] Home directory: 'C:/Users/Sven/Documents/Euro Truck Simulator 2'.
00:00:00.151 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Dafskin.scs
00:00:00.151 : [zipfs] Dafskin.scs: read ok, 20 entries [0xa26b12ea]
00:00:00.151 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/def.scs
00:00:00.151 : [zipfs] def.scs: read ok, 4 entries [0xca797423]
00:00:00.151 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/ETS 2 Michelin_wheels.scs
00:00:00.152 : [zipfs] ETS 2 Michelin_wheels.scs: read ok, 33 entries [0x77741976]
00:00:00.152 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Flare_Pack_by_dallyborr.scs
00:00:00.152 : [zipfs] Flare_Pack_by_dallyborr.scs: read ok, 4 entries [0x2527ad50]
00:00:00.152 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Map_Schiene.scs
00:00:00.152 : [zipfs] Map_Schiene.scs: read ok, 2 entries [0xbd308662]
00:00:00.153 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Meiller kipper.scs
00:00:00.153 : [zipfs] Meiller kipper.scs: read ok, 5 entries [0xf922005f]
00:00:00.153 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/model.scs
00:00:00.153 : [zipfs] model.scs: read ok, 42 entries [0x43bca8c8]
00:00:00.153 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/SITZPOSITION-1.1.1-FINAL.scs
00:00:00.154 : [zipfs] SITZPOSITION-1.1.1-FINAL.scs: read ok, 11 entries [0x4263c990]
00:00:00.154 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/steel_wheel.scs
00:00:00.154 : [zipfs] steel_wheel.scs: read ok, 7 entries [0x4b076ea0]
00:00:00.154 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/TZ_fliegl_log_trailer.scs
00:00:00.155 : [zipfs] TZ_fliegl_log_trailer.scs: read ok, 14 entries [0x39fee575]
00:00:00.155 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Waberer'S Krone Trailer.scs
00:00:00.155 : [zipfs] Waberer'S Krone Trailer.scs: read ok, 53 entries [0x27d78d7d]
00:00:00.155 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/zzzdafinterior.scs
00:00:00.156 : [zipfs] zzzdafinterior.scs: read ok, 57 entries [0x42f8689f]
00:00:00.157 : exec /home/config.cfg
00:00:00.157 : [sys] Executing /home/config.cfg ...
00:00:00.157 : uset r_full_resolution_corrections "0"
00:00:00.157 : uset r_force_color_shadowmaps "0"
00:00:00.157 : uset g_hw_info "1"
00:00:00.157 : uset g_cargo_sort "0"
00:00:00.157 : uset g_tooltip_delay "0.4"
00:00:00.157 : uset g_desktop_fadeout "60"
00:00:00.157 : uset r_segment_cache_static_buffers "1"
00:00:00.157 : uset r_segment_cache_behavior "3"
00:00:00.157 : uset r_use_depth_bounds "1"
00:00:00.157 : uset r_show_light_pixel_coverage "0"
00:00:00.159 : uset r_mirror_scale_y "1.0"
00:00:00.159 : uset r_mirror_scale_x "1.0"
00:00:00.159 : uset r_scale_y "1"
00:00:00.159 : uset r_scale_x "0.75"
00:00:00.159 : uset r_sunshafts "1"
00:00:00.159 : uset r_color_saturation "1.0"
00:00:00.159 : uset r_color_yellow_blue "0.0"
00:00:00.159 : uset r_color_magenta_green "0.0"
00:00:00.159 : uset r_color_cyan_red "0.0"
00:00:00.159 : uset r_color_correction "1"
00:00:00.159 : uset r_dof_filter_size "0.5"
00:00:00.159 : uset r_dof_transition "400.0"
00:00:00.159 : uset r_dof_start "200.0"
00:00:00.159 : uset r_dof "0"
00:00:00.159 : uset r_mlaa_threshold "1.0"
00:00:00.159 : uset r_mlaa "0"
00:00:00.159 : uset r_hdr "0"
00:00:00.159 : uset r_fake_shadows "1"
00:00:00.159 : uset r_sun_shadow_texture_size "2048"
00:00:00.159 : uset r_sun_shadow_quality "0"
00:00:00.159 : uset r_mirror_view_distance "80"
00:00:00.159 : uset r_deferred_mirrors "0"
00:00:00.159 : uset r_deferred "1"
00:00:00.159 : uset r_startup_progress "0"
00:00:00.159 : uset r_setup_done "1"
00:00:00.159 : uset r_gamma "1"
00:00:00.159 : uset r_nv_stereo_mode "2"
00:00:00.159 : uset r_no_frame_tracking "0"
00:00:00.159 : uset r_msaa "0"
00:00:00.159 : uset r_fullscreen "0"
00:00:00.159 : uset r_mode "1024x768x32x0"
00:00:00.159 : uset r_path ""
00:00:00.159 : uset r_device "gl"
00:00:00.159 : uset g_pedestrian "1"
00:00:00.159 : uset g_light_span_factor "0.25"
00:00:00.159 : uset g_light_distance_factor "0.25"
00:00:00.160 : uset g_vehicle_flare_lights "1"
00:00:00.160 : uset g_auto_traffic_headlights "1"
00:00:00.160 : uset g_auto_traffic "1"
00:00:00.160 : uset g_kdop_preview "0"
00:00:00.160 : uset g_screenshot_on_bug "0"
00:00:00.160 : uset g_developer "1"
00:00:00.160 : uset g_wc_fps "0.0"
00:00:00.160 : uset g_wc_radius "-1.0"
00:00:00.160 : uset g_flyspeed "10.0"
00:00:00.160 : uset g_news "1"
00:00:00.160 : uset g_colbox "0"
00:00:00.160 : uset g_radio_mode "1"
00:00:00.160 : uset g_ignore_low_fps "0"
00:00:00.160 : uset g_truck_light_quality "1"
00:00:00.160 : uset g_truck_light_specular "1"
00:00:00.160 : uset g_gfx_all_scales "0"
00:00:00.160 : uset g_gfx_advanced "1"
00:00:00.160 : uset g_gfx_quality "-1"
00:00:00.160 : uset g_menu_aa_limit "8"
00:00:00.160 : uset g_additional_water_fov "20.0f"
00:00:00.160 : uset g_rain_reflect_hookups "0"
00:00:00.160 : uset g_rain_reflect_actor "0"
00:00:00.160 : uset g_rain_reflect_traffic "0"
00:00:00.160 : uset g_rain_reflect_cache "0"
00:00:00.160 : uset g_rain_reflection "1"
00:00:00.160 : uset g_reflection "1"
00:00:00.160 : uset g_grass_density "1"
00:00:00.160 : uset g_veg_detail "0"
00:00:00.160 : uset g_minicon "0"
00:00:00.160 : uset g_console "1"
00:00:00.160 : uset g_texture_usage_stats "0"
00:00:00.160 : uset g_fps "0"
00:00:00.160 : uset g_stream_exts ".ogg;.mp3"
00:00:00.160 : uset r_vsync "0"
00:00:00.160 : uset r_anisotropy_factor "0.1875"
00:00:00.160 : uset r_texture_detail "1"
00:00:00.160 : uset t_averaging_window_length "20"
00:00:00.166 : [lang] Language autodetection: 407
00:00:00.175 : Selected language: de_de
00:00:00.175 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.176 : [net] LOG INFO: Started
00:00:00.224 : Setting UI reference mode to: 1440x900...
00:00:00.224 : [gfx] Selected rendering device: gl
00:00:00.495 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.497 : [gfx] Trying to set 1024x768 32bpp (windowed)
00:00:00.505 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.505 : [gl] wglCreateContext: OK
00:00:00.509 : [gl] Max anisotropy factor: 16.000000
00:00:00.511 : [gl] driver: GeForce 8100 / nForce 720a/integrated/SSE2/3DNOW!
00:00:00.511 : [gl] vendor: NVIDIA Corporation
00:00:00.511 : [gl] version: 3.3.0
00:00:00.511 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.511 : [gl] Using NV4X rendering path
00:00:00.511 : [gl] Setting vsync period to 0 (requested 0)
00:00:00.671 : Game viewport set to: (window aspect ratio=1.37); viewport bounds=[left=0.00 right=1024.00 bottom=54.00 top=694.00]
00:00:00.789 : [al] device: OpenAL Soft
00:00:00.789 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.822 : [al] vendor: OpenAL Community
00:00:00.822 : [al] version: 1.1 ALSOFT 1.14
00:00:00.822 : [al] renderer: OpenAL Soft
00:00:00.822 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.822 : [snd] Started sound update thread
00:00:00.833 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.836 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:00.864 : dispatch
00:00:01.175 : exit
00:00:06.140 : uset s_sfx_enabled "1"
00:00:06.140 : uset s_music_enabled "1"
00:00:06.140 : uset s_sfx_volume "1.0"
00:00:06.140 : uset s_music_volume "0.8"
00:00:06.140 : uset s_master_volume "1.0"
00:00:06.140 : uset s_reverse_stereo "0"
00:00:06.140 : uset g_input_configured "1"
00:00:06.140 : uset g_bad_weather_factor "0.07f"
00:00:06.140 : uset g_save_idx "1"
00:00:06.140 : uset g_adviser "0"
00:00:06.140 : uset g_desktop_tutorial "0"
00:00:06.140 : uset g_tutorial "0"
00:00:06.140 : uset g_fatigue "1"
00:00:06.140 : uset g_police "1"
00:00:06.140 : uset g_subtitles "0"
00:00:06.140 : uset g_clock_24 "1"
00:00:06.140 : uset g_trackir "1"
00:00:06.140 : uset g_brake_intensity "1.0f"
00:00:06.140 : uset g_steer_autocenter "1"
00:00:06.140 : uset g_mph "0"
00:00:06.140 : uset g_hshifter_layout "0"
00:00:06.140 : uset g_trans "0"
00:00:06.140 : uset g_lang "de_de"
00:00:09.884 : uset s_sfx_enabled "1"
00:00:09.884 : uset s_music_enabled "1"
00:00:09.884 : uset s_sfx_volume "1.0"
00:00:09.884 : uset s_music_volume "0.8"
00:00:09.884 : uset s_master_volume "1.0"
00:00:09.884 : uset s_reverse_stereo "0"
00:00:09.884 : uset g_input_configured "1"
00:00:09.884 : uset g_bad_weather_factor "0.07f"
00:00:09.884 : uset g_save_idx "1"
00:00:09.884 : uset g_adviser "0"
00:00:09.884 : uset g_desktop_tutorial "0"
00:00:09.884 : uset g_tutorial "0"
00:00:09.884 : uset g_fatigue "1"
00:00:09.884 : uset g_police "1"
00:00:09.884 : uset g_subtitles "0"
00:00:09.884 : uset g_clock_24 "1"
00:00:09.884 : uset g_trackir "1"
00:00:09.884 : uset g_brake_intensity "1.0f"
00:00:09.884 : uset g_steer_autocenter "1"
00:00:09.884 : uset g_mph "0"
00:00:09.884 : uset g_hshifter_layout "0"
00:00:09.884 : uset g_trans "0"
00:00:09.884 : uset g_lang "de_de"
00:00:09.898 : New profile selected: 'Sven'
00:00:10.312 : game
00:00:11.345 : [bullet] Starting physics server: Bullet
00:00:12.179 : Loaded trailers: 75
00:00:12.184 : Loaded small traffic vehicles: 26
00:00:12.186 : Loaded truck traffic vehicles: 8
00:00:12.189 : Loaded traffic trailers: 15
00:00:12.189 : Loaded addon hookups: 16
00:00:12.195 : Loading resource server data ....
00:00:12.195 : Loading road data ....
00:00:12.322 : Loading terrain data ....
00:00:12.342 : Loading railing data ....
00:00:12.348 : Loading building data ....
00:00:12.356 : Loading model data ....
00:00:12.404 : Loading prefab data ....
00:00:12.422 : Loading sign data ....
00:00:13.797 : Loading traffic lights data ....
00:00:13.804 : Loading vegetation data ....
00:00:13.821 : Loading hinges data ....
00:00:13.851 : Loading stamp data ....
00:00:13.862 : Loading movers data ....
00:00:13.870 : Loading ferry data ....
00:00:13.880 : Loading country data ....
00:00:13.896 : Loading sound item data ....
00:00:13.927 : Loading live stream data ....
00:00:13.935 : Loading trigger action data ....
00:00:13.955 : Loading cutscene data ....
00:00:13.976 : Loading cargo data ....
00:00:13.985 : Loading company data ....
00:00:13.996 : Loading city data ....
00:00:14.053 : Map '/map/europe.mbd' loading started ....
00:00:15.265 : Map successfully loaded.
00:00:15.316 : Map initialization started ....
00:00:15.425 : Map initialization finished.
00:00:15.425 : Map load time: 1372ms (53 MB)
00:00:16.415 : Detail vegetation database is ready.
00:00:24.944 : [startup] spawned 21 vehicles
00:00:27.632 : [startup] spawned 5 vehicles
00:00:28.445 : [startup] spawned 7 vehicles
00:00:30.542 : [startup] spawned 14 vehicles
00:00:30.606 : [startup] spawned 7 vehicles
00:00:33.602 : [startup] spawned 2 vehicles
00:00:33.937 : [startup] spawned 7 vehicles
00:01:04.484 : quit
00:01:04.484 : Creating save-game file (/home/profile/5376656E/save/autosave/game.sii) ...
00:01:04.557 : Game has been auto-saved.
00:01:04.897 : [net] LOG INFO: Stopped
00:01:05.112 : [sys] process shutdown
Hmmmmmm.....
Ich habs grad mal alles wie es war neu gepackt und getestet. Bei mir funzt es wunderbar. Ehrlich gesagt, bin ich mit meinem Latein am Ende. Oder habe ich irgend etwas ausgelassen?
Grafik? Fehlersuche? Ich habe keine Ahnung.
Ich habe dadurch, dass mein ActrosPack auch aufm Modhoster gelandet ist und miserabel praesentiert wurde eine Vermutung...
00:00:00.151 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/Dafskin.scs
00:00:00.151 : [zipfs] Dafskin.scs: read ok, 20 entries [0xa26b12ea]
ist das Dein eigener Skin??
00:00:00.155 : Mounting extra package: C:/Users/Sven/Documents/Euro Truck Simulator 2/mod/zzzdafinterior.scs
00:00:00.156 : [zipfs] zzzdafinterior.scs: read ok, 57 entries [0x42f8689f]
Koennte der eventuell fuer den Fehler verantwortlich sein??
Es gibt ja diese Compliant Fahrzeuge in Version 1.2.5x??? Benutzen diese eigentlich dieselben Templates wie die Originalfahrzeuge? Weil bei der Actrospraesentation da aufm Modhoster ist genau derselbe Fehler zu sehen: Total verschoebener und zerhackter Skin... Daher meine Vermutung: Das Template welches fuer das Originalfahrzeug erstellt wurde passt nicht immer auf irgendwelche anderen nichtoriginalen Fahrzeugmods...
Wie gesagt kann auch das Interioer irgendwleche Dateien enthalten die den Template zerhackstueckeln.
Daher wuerde ich mal diesen Mod zuerst raustun und schauen wies dann aussieht... Soltle ders nicht sein... wohl mal doch alle Mods nach und nach raustun und probieren denn ich vermute stark, Dein Skin ist korrekt.
My truck is powered by BearTec. /// ..Bevor ihr schreibt: ein Mod war schuld... Schreibt hin, WELCHER !!
ist das Dein eigener Skin??
Jupp, guckst Du
hier.
Koennte der eventuell fuer den Fehler verantwortlich sein??
Normalerweise beinhalten Interieur-Mod´s keine Paintjob-Ordner aber vielleicht ist es ja kein DL-Interieur. Da kann es gut sein das da was falsches mit rein gerutscht ist.
Total verschoebener und zerhackter Skin...
Daran sind meißtens irgendwelche Reale-Truckmarken-Mod´s schuld aber hier war meiner Kenntnis nach nichts derartiges installiert.
Dein Skin ist korrekt.
Kann ich bestätigen. Zumindest gehe ich davon aus das er es richtig gepackt hat.
Ganz am Ende bleibt auch nur, das Ganze ohne andere Mod´s und mit neuer Karriere zu testen. Sorry
lg
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